This portfolio collects not everything I have created, but rather samples of the best work I have done in the recent years.


You can find more of my older work and studies from my Sketchfab page. I also have years of experience creating casual 2D&3D game art for game jams.

| Environments |
Personal project I made to learn UE5 & Nanite workflow. Created using Blender, Substance Painter & Designer, Photoshop, Zbrush & RizomUV.
Personal project I made to learn UE5. Created using Blender, Substance Painter, Substance Designer & Zbrush
Personal project to learn stylized game assets workflow. Created using Blender, Unity, Substance Painter & Photoshop.
A virtual reality environment created for Business Turku Ltd. during my contract as Game Artist & Unity Developer.
Personal project I made to learn Unity HDRP. Created using Blender, Substance Painter, Photoshop & Materialize.
| Props & Assets |
Props & assets I created for Little Locked Rooms during my contract as a 3D Game Artist. Made with Blender, Zbrush, Substance Painter & Photostop.
Personal project for CGMA's 'Creating Stylized Game Assets Course'. Made with Blender, Substance Painter & Photoshop.
Personal project I made to learn hard-surface modeling workflow. Made with Blender, Substance Painter & Photoshop.
| Materials |
Tileable Materials I created for Little Locked Rooms during my contract as a 3D Game Artist. Made with Substance Painter & Substance Designer.
Trim Sheet Materials I created for Little Locked Rooms during my contract as a 3D Game Artist. Made with Substance Painter & Substance Designer.
Collection of PBR material practices I made for a personal UE5 project.