A real-time scene based on my apartment that I created to study lighting, cameras, and materials in Unity using the HDRP workflow. All assets were modeled by me in Blender and textured in Materialize, Adobe Photoshop and Substance Painter.

Rendered in Unity 2020.1 with the Recorder and Cinemachine assets. Post-processing and compositing done in Unity and Marmoset Toolbag.

Wallpaper, plaster and floor material, plant textures, and painting images are from textures.com and cc0textures.com, edited by myself to fit the needs of the scene.