A virtual reality environment I made for Business Turku Ltd.'s VR demo during my contract as generalist game artist & Unity developer. The demo was made in 4 months in a team of 4.

As the only artist on the team, I was responsible for all aspects of art and asset creation, ranging from props and environment art to UI design. We used some existing assets that I retextured, optimized and edited to fit the projects need. I also worked on the set dressing, lighting, level polish, and optimization in Unity.

The scene uses baked lighting, LOD groups, and heavily utilizes trim sheets and texture atlases to comply with artistic guidelines and technical standards, focusing on optimization and performance for the targeted low-tier end devices.