I originally created this project during CGMA's 6 week 'Intro to Unreal Course', but wasn't happy with the outcome so I continued working on it. The scene draws inspiration from my favorite temple aesthetic from 'Cult of The Lamb' by Massive Monster.
All Assets, lighting and setdressing were modeled and textured by me using Blender, Zbrush, Photoshop and Substance Painter. Besides the vines, grass and flowers everything else uses Nanite. 2k Texture sets with 5.12px density and min 60% UV coverage.
Not only was it my first time using the Nanite workflow, but also my first time trying RizomUV for UV mapping and video editing in DaVinci Resolve. I learned a lot more about UE5, especially regarding lighting and material (shader) creation.
Special shoutout to:
Christopher FlynnJessie van AelstShanice Massoullié-Laïda