A personal project loosely based on concept by Aurelien Segeat The goal of this project was to become more familiar with using Substance Designer and creating materials using different techniques, such as trim sheets, vertex blend materials, and virtual textures in UE5.

I've made everything myself using Blender, Zbrush, Photoshop, Substance Designer by following various tutorials and guides available online.

I learned many new techniques and tricks for creating stylized materials in both Substance Designer and UE5, which I plan to continue developing further as I become more familiar with them.
Some examples and beauty renders of the assets I used in the scene.