A stylized 3D diorama I created to study the game asset (PBR) workflow in 2022. I've always liked stylized games and wanted to create something colorful and cozy while developing my own artistic style and direction.

Modeling, sculpting, retopology and UVs made with Blender, baked in Marmoset Toolbag, textured in Substance Painter and Photoshop. VFX made with Unity particle system.

Scene rendered in Unity 2021.3 with the final composition in Photoshop and Premiere.
Some examples (beauty renders) of the assets I used in the scene.